Shrapnel Launches Early Access in China

(AsiaGameHub) –   Shrapnel has rolled out its Early Access program in China via GalaChain, providing this Web3 extraction shooter with a legitimate pathway into one of the world’s largest gaming markets.

This launch links the game to the Trusted Copyright Chain, or TCC, a framework designed for digital property identification, copyright timestamping, and royalty enforcement.


Good to Know

  • Shrapnel is utilizing GalaChain for its China Early Access launch.
  • TCC provides the game with a compliant framework for digital asset activity.
  • China raked in roughly $49 billion in gaming revenue in 2025.

China Launch Connects SHRAP, GALA and RMB Payments

Neon Machine and Gala Games are using the China rollout to trial a new model for blockchain gaming. Rather than relying on unregulated trading channels, Shrapnel will process digital asset transactions in renminbi under TCC rules.

GALA tokens will support public transaction tracking and cover associated fees, while SHRAP remains the token tied to in-game NFT and asset purchases. Shrapnel moved SHRAP from Avalanche to GalaChain earlier in 2025.

The China launch will also include a buyback component. Up to 10% of the game’s revenue from China is allocated to SHRAP token purchases, which may also support token holders outside of the country.

Ken Rosman, CEO of Neon Machine, described the launch as a committed market entry. He stated:

“We’re not just testing the waters; we’re diving in.”

The potential player base is substantial. China is home to roughly 700 million gamers, and Shrapnel is launching as a premium Western blockchain game within a regulated copyright structure.

Shrapnel is a free-to-play first-person extraction shooter set in a dystopian future. Players gather resources, engage in combat, and utilize player-created modifications within a decentralized in-game economy. Over a 27-day paid early access period, the game saw 3.7 million matches played.

The China launch plan follows a $19.5 million funding round led by Gala Games in 2025. Those funds helped support the transition to GalaChain and China-specific market customization. To back the launch, Shrapnel also released an Exclusive GalaDex Weapon Skin Collection.

Eric Schiermeyer, CEO of Gala Games, noted that this model could provide other Western Web3 games with a pathway into the Chinese market. For the time being, industry focus will center on two key questions: whether players adopt the game at scale, and whether TCC can become a replicable route for compliant blockchain game assets.

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